(Originally posted on Mastodon)

Still playing with water simulation and Godot here, but this time in 3D and at a much larger scale.

Video capture of a 3D environment where we can see green moutains under a blue sky with a few clouds. The person controlling the program moves around (first person view), builds a dam, and places water sources which quickly create rivers and small lakes.

It’s becoming interesting, but still not sure this could work for simulating water for the whole world (rivers, lakes, and the player could change it all by building dams, digging tunnels, etc.)

There are still many issues to solve, and at this stage the ugly rendering is just a debug visualization of the simulation state.

The library I’m developing for this is free and open source (but not ready 😉)