Implemented features

What is already done, though everything is not polished yet

  • Dynamic smooth voxel terrain (using Voxel Tools for Godot)
  • Simple natural environment with rivers, grass and forests
  • Liquid simulation for rivers and lakes
  • Basic machine construction with a few demonstration parts
  • Possibility to drive wheeled vehicles
  • Basic game menus (save/load, options)

Upcoming first playable version

What is planned but remains to be done for the first playable version (early access)

  • Beginning of the story (introduction, first objective)
  • Shovel tool for manual digging
  • Drill parts for mechanized digging
  • Mechanical energy transmission system
  • Water wheel part
  • Keyboard configuration menu

Remaining features

Ideas for next versions. Everything is subject to change.

  • Survival mechanics (hunger, thirst, sanity)
  • Resource system (collect, extract, transform and transport various resources)
  • Construction costs (need to have the relevant resources for machine construction)
  • Different game modes (story mode, free mode, creative mode)
  • Buoyancy (make boats, submarines, and mechanisms interacting with water)
  • Alterate the liquid simulation with buildings and doors (dams, water locks, …)
  • Possibility for more complex mechanisms (containing articulation loops)
  • Environment improvements (vegetal and mineral)
  • Remainder of the story (including NPC, dialogs, and much more)
  • Research system integrated in the story mode
  • Much more content and varied machine parts
  • Electric power generation, transport, and usage
  • Procedurally shaped parts (both for custom shaped buildings and mechanisms)
  • Day/night cycle, voxel-based indirect lighting… And lighting parts so you’re not in the dark!