First prototype (using Unreal Engine)
This is not really a blog post, but an archive of the old main page of the website, which was presenting the first prototype of the game, made using Unreal Engine, now superseded by a new version using Godot.
A video presenting various scenes in a work-in-progress game. It takes place in a green landscape near a river, under a blue sky, in first-person view. First the player designs a vehicle by placing wheels and a seat on a frame. Then the vehicle is spawned in the world and the player can drive it. After that the player cuts down a tree and removes branches and shapes the trunk into a square wood piece. Then we see the player constructing a big building forming a bridge over a river, and the vehicle can also cross the bridge. And finally the player adds a water wheel under the bridge, and places rods to link it to a big circular saw, that is then used to cut down the wood piece into planks.
Work in progress
Engineer is very early in its development, barely a game yet, with very little content, and placeholder graphics (a.k.a. "programmer art"). You've been warned!
Free and open-source
Engineer is a free and open-source game
- You don't have to pay anything to download it
- You can look at the code to see how it works
- You can contribute to make it better if you want
The game is also designed with the objective to run on low-end or old hardware.
Imagination is the limit
Engineer provides versatile building blocks that players can arrange how they see fit. Emergent gameplay is the rule. Procedural geometry allows intricate shapes. Design your own machines, from the ground up.